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Yes I sure can provide more info! I'm trying to create a room-scale VR experience where the entire game takes place within the boundaries laid...
Hey friends! Quick question - I have OpenXR working and deploying successfully to my Oculus Quest 2, (Unity 2020.2.7f1), in fact everything is...
Wow JP that code is a mess
Alright well, whatever. I grabbed a bunch of code off of the internet, jammed it all into a single CS file, and zipped it up for you guys. Run...
Hello, I have a problem that I'd like to submit to this board of beautiful smart people. Hopefully someone has already come up with a solution...
Boundary data can be retrieved using Virtual Desktop + Debug Mode on the Quest 1 & 2, however the orientation of the player seems to be locked to...
Hey there, quick question for the community. I do most of my modelling in Blender and then when I import the models into Unity, each object in...
Hey so, I think most people are having trouble getting boundary points from the quest when debugging with Link enabled. This is frustrating, but...
I know the answer has been posted, but here was my solution for putting it into a System public class YourSystem : SystemBase protected...
Sorry, I solved the issue: I had to first change all of my textures from compressed to TrueColor. Then I had to change the texture format in the...
Hey, I have an issue with my new Texture2DArrays. When I get them to generate MipMaps, any distance away from the camera causes the object...
Hey bgolus, thanks for the help by the way, as you can probably tell, I'm new to all of this stuff. So, what you're saying is that I've stored a...
What if I don't know how many blocks got merged into 1, and... How exactly could i use world space UVs? My Atlas has textures that are sized at...
Hey guys, I've been searching around the forums for an answer to my (Probably simple) question. I just got the new unity and am trying to get...