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I think you’re right about the zooming, I could also save the sprite atlases with the colors already and let Unity do the trilinear thing for me...
Hey @bgolus, sorry for reviving this old thread.. been looking for a way to super sample this so the end result doesn't look like too pixelated....
Hey, I posted this in another forum but I realised maybe this one would be best suited for that kinda of question. I'm creating a tool to...
I managed to make it work... the only problem is when I try to account for nested prefabs, I hit a dead-end because just including the inner...
Hey all, I come from Android development and we have a nice thing called "ViewBinding" which once a xml layout is defined, the compiler/toolset...
Oh yes, that's exactly what I was trying to do, since the general proposal of the solution seemed very robust and being able to use the Job System...
Hi all, I've been trying to get Transport working with my custom TCP server for some time now and decided to stop bashing my head and ask for...
Oh yea, I actually went the blender way with a simple-ish script to import the model, change the world up and export.. Took a couple of hours but...
Forgot to mention other than that. The lowest possible level within the editor boundaries xD
Hi all, I'm working on a rework of a game which uses SMD file format. We so far are able to import everything without any problem, meshes, bones,...
Hi all! I'm trying to build a 2d sprite (using quads) with 3d world, there is a problem with billboarding by copying the camera rotation which...
There we go, thank you both!
Hey, so I've removed everything from the first pass vertex but the lighting calculation v2f vert(appdata_base v) {...
Hey! I've tried placing the said Pass after my current Pass but nothing seems to have changed. Any ideas? Shader...
Hello guys, I'm working on a game where the players clothes colors are saved in a palette format with a 256x1 texture using indexed8 and the base...
I think I've got it working but the colors seem a bit too dark... Got it working this way [ATTACH]
Hi guys, I'm trying to reverse engineer a shader for learning purposes and that said shader should be able to take a texture with a specific color...
Thank you for the explanation, that was enlightening!
Your suggestion worked as usual. Had to change float2 TextInterval = indexT_TexelSize.xy; to float2 TextInterval = indexT_TexelSize.zw; I was...
Hey! I tried using that but for some reason it didn't work, maybe I wans't passing the correct UV, not in front of the code now to test but I...