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I'm having an issue where Unity seems to have an error, but only *occasionally*, when running from the command line (batchmode). Version is...
So it sounds like I have 2 options if I'd like my particle systems to run every FixedUpdate (0.02s): 1) Set `Max Particle Timestep` to 0.02s,...
Thanks for your reply. What is the particle system update linked to when not manually called via ParticleSystem.Simulate?
Hello, I'm using a particle system TriggerModule and registering a collider against it to receive OnParticleTrigger() callbacks so I can tell...
No, there wouldn't be an automatic backup for each version. There are various reasons why archive.org archives a site/resource, you can see unity...
Link for anyone with issues on the latest Unity Hub....
For anyone with the same issue, downgrading from Unity Hub 3.4.1 to earlier versions (2.x or 3.3) seemed to fix it for me.
I've noticed since moving to Unity Hub 3.4.0/3.4.1 that my project has a 3 minute delay when starting up. I click the project in Unity Hub to...
Not really. Sometimes it seems like this process works, but it's hard to say: 1) Removing/returning the license from Unity Hub 2) Log out of...
The editor (2021.3.12f1) seems like it is having issues with licensing handshake? [LicensingClient] Handshaking with LicensingClient (version:...
So in my actual sim I have dozens of short lived particle systems being created at any point and potentially hundreds of dynamically created...
I can't post my whole project, but basically imagine a trigger collider (10 meter sphere) around the player. If a particle enters that trigger...
I feel like I'm seeing something similar. The behavior is intermittent: [LicensingClient] Error: Code 10 while verifying Licensing Client...
Sometimes Unity won't run from the command line. The issue is intermittent. I have a Pro license and it is activated. I've tried removing it and...
Unity (2020.3.32f1) *seems* to be ignoring the initialization values I give to certain class members. private string test = "test";...
I'm a bit late to the party, but a question about particle system collisions: Are they affected by the Layer Collision Matrix or is it completely...
I'm having an issue where the Unity Editor splash screen takes a while to show up when starting the Unity Editor. It seems to take about 3 minutes...
I am using Visual Studio 2019 (not vs code). Is there a way to go to definitions for source code outside of my project like System.Array or...