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Hey, i'm having some trouble adding external behaviour trees at runtime to a subclass of the BehaviorTreeReference class. When I try to fetch it...
I figured it out. You get the mesh triangles hit by a raycast. Then you find the center point of the triangles hypotenuse.
Hey internet brain! Is there a nice way to place objects on an object snapped to the the normal position as shown below? [IMG] I want the...
Cool! I will try that. Thank you for the quick response!
I want to run them each indiviudally after a turn started event has fired. So "turn started" returns true -> then the first thing happens -> "turn...
Hey! I'm new to behavior designer and want to do a turn based behavior tree. I managed to create a "turn started" by modifying the "wait for...
Cool, I will try that thanks :) Regarding the other question it was just if you could procedurally set the texture according to e.g. spline point...
Great asset! Is it possible to randomly repeat different textures along the path? So as to avoid a repetitive road visual :) Also what would be...
I'm getting a weird error when i subscribe to on_connectionChanged. When i try to call functions outside the script I get this error:...
hey guys! Great tool, but I was wondering if there was a way to have several materials in one fill material, so you can get randomized tiles in...
Hey I'm trying to use this on my university network. I have been in contact with them, and they say that there should not be any problems with...
Are there any progress with this issue? I'm having the same problem, using Unity 5.2.4f1
Great Feedback! I was able to do it in the first try after your description! :D
Great asset, I really like the simplicity but I'm having problems customizing it :) How would you go about creating a scene like this one:...