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Any updates regarding adding a SimpleLit sub-target?
The proposed changes make delayTime behave like the one in the teleport provider, that is: The time (in seconds) to delay the turn once it is...
According to the description of delay time, the intended behavior is different than the one in the TeleportProvider. Nevertheless we are missing a...
In case somebody faces the same issue, this modified class behaves as expected: // Note: // This class is the same as the SnapTurnProviderBase...
In the SnapTurnProviderBase, the delay time is used before sending the begin event: [ATTACH] In the teleportation provider, the order is the...
For me thsi works fine: if (UnityEngine.XR.XRSettings.enabled) I do not know if that helps. Good luck.
I'm using Oculus integration installed with the XR-plugin manager with Unity 2021.2.11f1 The camera.stereoEnabled seems to always bee false,...
Is there a way to fix this properly? I'm having the same problem with post processing effects in VR
> Hey~ We fixed IndexTouch and ThumbTouch in OculusUsages always returning false issue in 1.7.0-preview.2. Please see this post for more...
Fixed indexTouch and thumbTouch usages always returning false This is not completely true. It works for the desktop version, but when compiling...
IndexTouch seems to work, but for thumbTouch it only works in the computere, when uploading the program to the glasses, it stops working. Any news...
Any news about the box reflection probe?