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ok. having no alternative will do so. Thanks Songtan
Ok. Thank you anyway. I thought it was simple doing that! One last thing, if I create different MarketSenes, each one with its own script with the...
The game is simply made on your Demo and uses its scripts, in particular of DemoCampaign. The only thing different is that: your DemoCampaign load...
What should I do? Thanks for responding
Ok, maybe i've understanded that... but what I have to write to replace LoadLevel("DemoCampaignBattle"); function? I' have tried to replace that...
@songtan how can I do that? I have to enter in the "DemoCampaignMenu" scene an empty object with attacked Game Control script?
Hi songtan! I would like to ask you how to do to insert between scenes a scene to buy new units. Like: SceneA -----> MarketScene -----> SceneB...
Hi songtan! There is a way to build a grid on multiple levels?
@songtan I write you ina private conversation!
ok! thank you! What file you need?
I deleted all of TBTK abilities to put my. However all the default abilities of TBTK work well. I'm sure have not modified the script I dont see...
Ok. now the it effect work well! Thank you! I've tried the default shoot obj but still show nothing
The shoot obj is not showed at all and i've tried with all types: beam, effect, missile and projectile. I've made your changes, now the hit effect...
Hi songtan! I'm in trouble with shoot objects. I've created an ability in the unit ability window and I've assigned a shoot obj in Targeting...
Thanks, it worked! Your prefab works right. I don't understand why my not. And I realized something. The'"UnitEditor" assigns me just the first...
Hi @songtan , I think I've found a bug: In the '' Unit editor ", the Hybrid Units have the values "Melee hit" and "Melee Crit." equal, that is,...
@songtan Ok, Thank you again!
Hi Songtan, thanks a lot for the release! Only one question, how can update my existing project?
I use Faction per Turn
@songtan Ok, now it work well! thanks! I think I found another bug in the "cooldown" of skills. When set to "1" TBTK waits 2 turn instead.