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The problem was happening because I hadn't yet confirmed my identity, so Google people gave unauthorized access to purchases. When I confirmed my...
Hello, I'm looking for a permanent or freelance job opportunity, I have experience with Unity, I have a small app company and some game projects...
In my case, the purchase doesn't even work with a VPN.
Let me know if you find a solution, I'll do the same. Regarding Google's warning, I'm not sure if it's related to Billing, but my problem...
I faced the problem in production, I asked a colleague to test the purchase on his device and the same error occurred.
I'm having the same problem, but none of these descriptions for Billing Unavailable make sense to me, I've tested on different devices with...
Any updates? I'm having the same problem.
Kurt Dekker, you always say a lot of technical things, but you never show the source of the problem, interesting.
You need to go to the command prompt and run the -update command to update the SDK to a newer version, play in the gpt chat and it gives you the...
The same error here, Unity team do not response
I would like to know if the Unity team is working on a new version for Unity IAP, why version 5.1.0 is behind the current version of Google Play...
I would like to know why Unity is so far behind the Google Play Billing version, it's a considerable difference between the 5.1.0 version that...
After the Google Play Console became unable to submit a build for Android 14 (API 34) that wasn't using a 5.2.1 or higher version of Google Play...
Google Play is requiring the Google Play Billing version to be 5 or higher for the new games/apps, but the latest version of Unity Purchasing...
Just these two steps solved my problem <PROJECT_FOLDER>\Library\Bee\Android and next: Android > Force Resolve, the unity team should have people...
I would like to thank you again for the help, I changed the for loop as you suggested, and that alone has prevented the problem, and the good part...
Thank you very much for your help, this information will be very useful for me to solve this problem, I'll come back here when I have good news.
An interesting observation I had, I added the size of 3 in setLeaderBoardItemInfo[3], this way the errors don't appear, however the script doesn't...
I had just read your post about this, but I'm still trying to solve it, without success so far.
Thanks for the help, I'm still trying to solve it, but since you commented on the length of the other script, I'll send it here: public class...