A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
hi @Stixxy The idea is nobel, but you wont be able to render the objects properly even if you didnt have the artifacts, due to that transparent...
It's because your cube rotation is not used really. You are constructing a vector from your camera to a pixel on the cube, and that vector doesn't...
for anyone having this issue: In our case our actions were having 2 separate interactions for "Press" and for "Release" Setting it to a single...
can't believe this hasn't been addressed yet
a little nicier way to do it, i suppose, is having a structure of a pair, where the pair is <index, value>.. Which is fine and a generic solution....
So assuming I have a RWStructuredBuffer<int> in a compute shader, that I am writing to and reading from. I am using command buffer's...
Holy damn, if one in 2021.1 sets up .targetTexture in Update(), and sets it back to null in OnPostRender(), the camera renders twice, first into...
So I am trying to systemize my understanding behind Camera.targetTexture in built-in render pipeline. Ideally, I want all my cameras to draw...
My error was that Agent Type ID is not what I thought an index in "agents" list, but a hash value. Trying the number from the navmesh asset itself...
I dont know whether this is fixed later on, but for me in 2019 LTS there is also an issue with UnityEvent where you can only revert the elements,...
@dannymcgee I judged only from the "tactics" sample and saw only "If-else" behavuor structure in it, therefore I said it looks like behaviour...
I am having this in 2021 (the year too)
To be honest, I did make this topic mostly to complaint, out of frustration, and thus did not give a lot detail about my specific issue, and did...
Since we are making it personal, which I am not sure why, we are past the developing stage with our project, and currently are busy with...
You can't cache an animation curve that is inside a MinMax struct, that is inside a Velocities struct field, that is inside a particle system...
Why does it not concern you ? xD
So .keys is making a new array every time you call for it. indexer operator is nice, so there is a GetKey after all, thanks However, it is read...
It's just came to me that AnimationCurve does not have public GetKey, but it does have it internally. Neither NonAlloc GetKeys is available. Sure...
I did suspect it is with intention, I am just raising a flag about absense of warnings and absense of symmetry between A. No queries B. Query...
I find it strange that it is not only that OnUpdate is not being called if Entities.ForEach can't find any matches, but also that there are no...