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Hello, as a fan I wish you successfully finish with this project. Looks good so far, the style is authentical.
Epic! Last race, the blue car did a 180, started driving reverse, getting overlapped by all opponents, becoming happy - flustered - worried -...
This problem occured to me recently, but it seems more like a feature. If you import an asset, the order in each hierarchy is defined...
Looks very promising, the artwork is awesome. BTW: are you from infinity:tqfe forums?
Nice, here are my thoughts: - sometimes the back and frontcolor are very similar, it's hard to paint then - i would like an additional horizontal...
One really cool feature of UDK (and UE 2 - UE 3) is the massive use of GPU-Instancing. All the level in the UDK Examples massively rely on the...
That only counts for Unity Free, afaik.
Feels much like Ace Combat - I like it! Not knowing where you want to go with your game, some thoughts: - the Hud doesn't change size when going...
It's becoming better and better, i'm looking forward for the new features. But it seems the problem I encountered is still not solved:...
Well, great! <edit>No, AWESOME!</edit> But I found a problem: I have updated your last example (crane) with the latest scripts and played...
I played around a little, but the scene with the two cranes would fit better to my plans. Do you consider releasing it too? Well, I like it,...
I've tested it, getting several errors. I'm using - Windows Vista - Unity 3 b4 - a new project with the package imported successfully...
I really like your work! I tried to build a fully interactive mobile-crane since 2005 (using DarkBasic and DarkPhysics in the meantime). I've...
Are you using Milkshape 3D? Or did you just misuse it as a Poly-Counter? Anyway, well done!
Do you see that checkbox near that script named "SpielerLaufend"? I guess your Component "GUI Style Script" is attached to your GameObject but...
Especially when someone tries "tricks" like that inside a well-designed gameengine: void* myMemory; myMemory = malloc(34 * typeof(int));...
I think your GuiComponent ist activated by default, check this in the Inspector. Greetings
Very funny, :o but i couldn't find a way to get to the second Wave. After killing all incoming cubes I searched the whole level for stuck...
100% Unity, unfortunately not finished yet! http://www.interstellarmarines.com/ Try Bullseye, its a great shooting range.
Here, they sucessfully integrated SteamWorks into their game (and a good game though!)...