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For the time being, I was able to simply replace the SGT 2.0 Shaders/ directory with the 2.7.6 one, and that fixed the long build times due to the...
Could you explain how I use the SGT_Light Source? I created an empty object and put that script on there. But for things that ask for it (like the...
Darkcoder, I'm actually upgrading from SGT 2.0 to 2.7.8. How would you recommend doing that? (I'm still using Unity 4.x)
Darkcoder, what's the best way to upgrade from an older SGT version, say 2.0 to 2.7.6? (Yes, we're still using Unity 4 for the time being.) Do I...
Thanks for your suggestions. Doing single scenes didn't reveal the problem for us. I found the package that seemed to create the long build times...
Liviuss, we have not modified any of the shader files in our project. Since upgrading from Unity 3.5 to Unity 4.6, these are the only files I...
Darkcoder, I went through and replaced every shader in the game with the simplest possible one, and it turns out SGT was the problem. But we were...
Just upgraded to Unity 4.6 from 3.5 with a fairly large released mobile/desktop game project so we can add Steam support. The problem now is...
I agree. Unity is not helpful here since I can't tell what shader(s) it's choking on while compiling. Will have to do some more digging. I...
Thanks for the quick reply! My main worry is that Unity 4.6 takes hours (like, more than 6 hours) to compile all the shaders in our game. On both...
Trying to update our game from Unity 3.x to Unity 4.x and the latest SGT. I'm getting these build errors. "The name xx does not denote a valid...
Does this work on mobile using touch controls? If not, could you add it?
This post mortem on our game Dangerous was published to Gamasutra.com's home page. New Android and iOS Unity developers might find it interesting....
Dangerous HD [media] https://play.google.com/store/apps/details?id=com.avyn.dangeroushd
By the way, we have demo versions of the game for PC or Mac: http://whoisdangerous.com They're the same as the full version except you can't...
Just wondering how it was going, Floky? Just a thought: Since it's going to be open source any way, you might want to consider releasing it in its...
I'm really looking forward to this, too. I've also looked at the Amazon Kindle Fire, and their store doesn't have this lame size restriction, so...
Thanks, NPSF3000. Please let me know your thoughts after playing it.
Good news! After almost 3 years of development, our game is finally live on the app store:...
Floky, can't wait to see your solution. Our game is 110 MB, and it's been frustrating trying to solve this in the "Unity" way without having to...