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That merely gives me an angle in degrees between two rotations, which is of no use for the thing i need.
Nope, that value is of no use in this problem.
I have 3 game objects in a scene: --Scene ----GameObject1 ----GameObject2 -------GameObject3(child of GameObject2) Each of those game objects...
Well this sucks.. i used that functionality heavily. I went to make a bug report about it and what my surprise was, when i found out that this...
Basically I have created and rigged a model in blender (let's call its mesh "mesh1") with couple of animations and then placed the model in a...
I don't want them to be aligned, basically, I want to take one direction axis and make the smallest rotation possible so that it matches the goal...
Unfortunately no, if i did that, then the object's direction would become identical to DIR, and I don't want that, I only want the object's Y axis...
Hello, I have one game object in the scene. I also have some arbitrary direction, let's call it DIR. I need to rotate this game object so that...
Hi, I am using HLAPI. I have a scene where I placed a GameObject. To this game object I attached a script which has one simple function in it...
So the only way to do it is very complex then? This is pretty much exactly what i want to achieve:...
I have some model which I imported from blender, and add my custom material with my shader on this model. I add a collider to this model. The...
That is for line spacing, not character spacing.
Damn, that is pretty unfortunate. I tried it and the OnGui gets executed twice for every update and not only that, in half of them the keycode is...
Hello, I am trying to find out which key the player pressed. So something like Input.inputString, except for all keys, not just for letters and...
I have exactly the same problem.
Hello, Let's say I have some game object with a bunch of children game objects and they have colliders and meshes, and such. I attach a rigidbody...
I tried to completely remove the unity, cleaned the registers, then installed the latest version completely from scratch and it works fine now....
I sent you an example scene, with the bug, in a conversation.
Definitely not fixed in 1f1, the snapping problem when transitioning with empty states is still there. (I just tried it). I hope it will be fixed...
I installed the latest 5.2.1f1 but the problem is still there :/ I hope the next update will finally fix it.