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In HDRP, there's an issue with TAA and apparently MotionVectors that causes atrocious ghosting : [ATTACH] Ghosting appears only on ATG shaders,...
Well, what I did is uploading the versions in 3 different Drafts, and created free Lite upgrades for each. If one purchase any version of the...
The piling does happend with or without "Allow Overlap" for me. I'm painting a prefab with a Capsule Collider. The "Align To Terrain" works...
Amazing tool you got there, I was looking for a replacement to Polybrush. I do have a few errors to remark. A "Fill shape" option like proposed...
Alright nevermind, found the right thread :...
Hi there ! I'm wondering how can I upload multiple versions of the same package on the Asset Store. I have a project in Built-in Render Pipeline...
Hi there :D The title says pretty much everything. It's quite a common problem in VR, billboarded particles follow head rolling. There are many...
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Hello, Materials with custom shaders won't apply correctly when trying to drop them on gameobjects. (It works fine with Standard shader materials,...
I agree, be able to select one of the icons from this menu could be great. [IMG]
Well I was just testing that, and it works perfectly whith the demo package on any other new project. Same settings, same plugins, same Unity...
Yep exactly as you say, painting is enabled, the gizmo shows up, I haven't any errors in the console, but clicking does nothing. I'm not using...
Hello Blobinet ! I've just purchased your plugin. I have looked for something that blends multiple materials with height for years now. The...
Hi I've got a problem with the transform section of every prefab I translate, rotate, scale, or even when copying only, from copy to paste...
Cons for me is the "most popular" list showing when typing in the search bar. All non-popular packages are relayed to a complete search, this is...
Ah it's indeed very nice to have those effects stacked in a process file. Good job ! It might be cool to be able to add an delete effects from the...
Well, switching to beta and using progressive lightmapper does solve the problem, but still in beta so a bit buggy. Thanks for the tip ! Looking...
Hello ! I've spent the past few days looking for a solution to a very annoying lightmapping issue, and I didn't get any convincing answer. So...
Hello ! I was wondering if there is any way to get the same parameters format of the standard shader in the inspector window, for custom shaders....
Hi everyone ! I'm proud to present our very first pack released on the assets store. Containing 20 low-poly models of rocks and stones, with...