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I also think that the first one looks the best. I would say that the 7th and 8th should be removed from the options the bright red is too distracting.
I think I would donate 25 million to some charities and keep the other 25 million. I'm also a pilot so I would buy my self a nice airplane...
I wish! I had worked on a lisp interpreter in C++ before and got it to somewhat work (I was constantly plagued by memory leaks I could not solve)....
The scripting! I chose Unity because of how the scripting works and the whole concept of dragging scripts on to objects and building them out of...
There are tile systems on the Asset store. I bought one for like 20 dollars (I don't remember the exact price) called SpriteTile. It should do...
Should I file a bug?
I have a Mono Behavior that has a public property of a type that inherits from ScritableObject. This type is created by an editor script and saved...
No, that won't work, but you can reuse your sprites from Game Maker. If you have Game Maker 8.1 Pro or any version (including the free one)* of...
You should split up the project into asset bundles... Not only because 2 GB is the max but if you update your game the users will have to...
I would use the SpriteRenderer, I saw some thread somewhere saying that the UI is quite slow. Besides sprites can do just as much as UI images,...
I think I like this way best since it will still work even if the names of the objects are changed (the reason I did not like GameObject.Find)....
So I have a game object that generates a a game board (the level) and one of the things it creates is a player object from a player prefab. I also...
I'm looking more for the Youtube version of MLG (the joke one) like Sanic sprites or the hit marker, the guy that winks and goes "wow", you know...
I want to make a MLG themed game with the original MLG sprites. Of course many of them have copyrights and I can't violate those copyrights. Does...