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Hello fork, I'm trying to build android app with using ECS. So mainly I used burst on my code. Is it compatible with IL2CPP? I was building with...
Hello, I'm making my game with DOTS 1.0.11. When I build my game to android version with windows editor, I remarked that loading time is super...
I have similar problem. And it seems related to URP, DOTS World, and other packages loading before scene loaded. cause my project is using DOTS, I...
Hello, My name is Jihyuk Seo, I'm math graduate student who have strong interest on Data Oriented Tech Stack. I've been making my simulation game...
Hello, everyone, I want to use aspect to turn on the DisabledComponent as a part of initializing a component. When I use aspect inside of...
Hey guys, I'm new in ecs physics 1,0 pre 44. I have perfomance issue in Narrow Phase, It took more than 20 ~30ms even I have only around 100~300...
Hello guys. I've updated to DOTS 1.0 pre 65 recently. So I don't know well about aspect. I'm trying to use DynamicBuffer for grid on my game....
Brefly, this is my code. public SubScene prefabScene; private void Start() { sceneSystem =...
Does this mean LoadSceneAsync? cause I've got this error. error CS1061: 'SceneSystem' does not contain a definition for 'LoadScene' and no...
Hello, I'm using subscene and I want to open subscene by script. Because I found when I built project by new build configuration, it seems not...
thank you. I've uninstall every platform specific packages, and got rid of all installing errors.
thanks. but how can I build then? does classic build pipeline work well?
hello guys, I'm using DOTS(entities 0.50) in unity 2020.3.37f. When i install window or linux platform pacakge to make build, they arose so many...
hello guys, I'm using DOTS in unity 2020.3.37f. When i install window or linux platform pacakge to make build, they arose so many errors. for...
Hello, guys. I've recently upgraded my project to Unity Physics package 0.50. after i converted, I've got huge performance drop (From 60 FPS to 20...
Thank you. I've seen it. But about hybrid renderer there are no much comments. Just we don't have to use the ENABLE_HYBRID_RENDERER_V2 scripting...
Where can i find the guideline? I will appriciate if you let me know it. I didn't know that exist.
I'm using URP. Initially I made this project based on built in pipeline but I added UniversalRenderPipelineAsset and changed it to URP when i had...
Hello, I'm using shader graph, DOTS in the same time. I've done well before i upgraded to new version of hybride renderer. I was using Entites...