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I'm trying to change my collider's size and offset through my animator so that it changes when I change direction, but when on runtime it stays at...
For 2D, how can I handle slopes? I have a circlecollider2D for my character's ground collision (I'm using rigidbodies), but I slide down slopes...
In a turn based rpg I want to give everyone battle animations, so I made an animator for the "battlecharacters" and then I was going to do an...
Thanks for the help! (also a bit of a morale boost since I was like "how am I not getting something as simple as a menu?")
The button navigation works fine, but I'm not sure if this is the best way to select the moves themselves. I scripted this in the canvas' update...
One question, would stuff like the moves' attack, name, and description go on MoveEntry?
My idea is to make it kinda like with the Mario&Luigi games where each move has a short mingame-ish thing, but I'm not sure how to give each...
Wait, wait, turns out I'm an idiot. I forgot to give my Save Manager script a Dont Destroy on Load, so it wasn't loading the Game Manager again
also when play.SavPosition() isn't in comments, it tells me the Player object isn't loaded, despite it being Don'tDestroyOnLoad and the inspector...
So I've been having some issues. Everything here works perfectly well until after I load after the initial game load (whether it be due to using...
(sorry, haven't been trying much this past month) How do I load them all and assign them though? Through a for? Since the party size will increase...
one question tho, would the script I used above work well? (and is there a way to load every party member's data at once rather than one at a time?)
ok so I think I managed to fix the load function, though I'm not sure if having to assign it to every party member separately is too efficient,...
So I made a few modifications and ended up like this, though I'm not entirely sure how to load public class GameManager : MonoBehaviour { //...
Oh I've seen that, though what I don't get is what exactly I should save here to be able to save the whole party data (or well, being able to save...
thanks! Though I'm not entirely sure how I'm supposed to be able to save and load the data from there into the characters (I do know how to save...
The dictionary was so that I could save everyone's data in one spot, and I thought assigning every character a key would make things easier. As...
I've been thinking of using a dictionary to store each characters' stats, but I'm not sure if it's a good idea, and I'm kinda stumped in that regard
ok, so the code overall seems to be running, but the stats on the json file are all shown at 0. The variables' initial values are 1 for WP and 5...
also here's my player, even though it's not being called using System.Collections; using System.Collections.Generic; using UnityEngine; using...