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Unfortunately I'm not in a position to share the scene, but the fact that this is not a general bug is potentially good news. Do you have any...
Even on a very low setting, final gather causes an out of memory error when baking lightmaps for a moderately complex/large scene (PC targetted)....
Thanks for posting, Max. I will try this for sure.
I think this was the case a long time before the 5.4 beta, but final gather causes a "your application is out of memory" error, even when set to...
Mixed lighting has been broken ever since the release of 5.0. I use realtime lighting in areas with terrains and trees, as speedtrees cannot be...
I was under the impression that i could build lightmaps with different lighting conditions and switch them out (in the editor) to decide which I...
Strange that such a huge bug made its way through to U5, it means that everything in your game has to be dynamically lit,, which makes baking...
After baking, the dynamic objects do not cast shadows on static objects or receive shadows from static objects. The directional light's baking is...
After a GI bake (with General GI set to directional specular), the dynamic objects do not cast shadows on static objects or receive shadows from...
Or is there another way to get the same effect? I assume there would be a way to change what a light was doing to the surfaces it shines on so...
https://itunes.apple.com/us/app/vyros/id906071528?mt=8 [MEDIA] The VYROS A.I. has infiltrated the world's computer networks and is seizing...
Yes, I found that as well, jesusluvsyooh. I use screen.width a lot, but had used 1920 to detect the 6 Plus, and suddenly I am thinking it should...
Is screen.width for the 6 plus 1920 or 2208?