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Just tuning into this thread now. I saw a post indicating that only exceptions are reported, not hard-crashes. Is that still the case? If so,...
In case anyone else ever sees this problem, I found the problem (tho for the life of me I cannot explain why). Basically it was caused by...
[IMG] The editor appears to be corrupting all the float values in my scene file?? Seems to happen intermittently so I can't provide a solid...
Thanks for the quick reply! I'll get started writing a component for that. Out of curiosity, why is it implemented that way? It implies that...
I have a GameObject with an Animator component. Totally works fine until..... I disable and then (later) re-enabled the game object via...
For some reason, when I disable a gameobject (or any parent gameobject!!) with an Animator component, the Animator becomes reset, losing all...
So... ever since I downloaded b20, Ive been noticing very strange behavior with uGUI. First, many of my anchors appeared to be in the wrong...
FYI - I did manage to hack this using EventTriggers. So at least I have a way to drag and drop callbacks in the inspector. But its a pretty bad...
*crickets*
Hello! I'd like to invoke callbacks in a way similar to EventTrigger, but not in response to any of the existing events. Instead I would like...