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Hi Elvar are you able to share if that is planned for the near future yet? Thanks!
For anyone stumbling across this issue: This was fixed in Input System 1.3.0 (available in 2019.4 and above). Make sure to update your Input...
Hi @nigeljw_unity may I ask if there is any ETA on the shadow caching for URP yet? Is this still planned? "Cached static shadows is very high...
Hi Partel, Do you know a way how to use VRIK - animated locomotion with a character that has a rigidbody? For me, any character with a rigidbody...
Hi Partel, I wanted to ask what the difference is between A) just a GrounderVRIK setup vs. B) 2 LimbIK components, GrounderIK + IK Execution...
Check your console for errors, if there are non, check your layers on the object and also if the interactable is currently selected by another...
To elaborate: I do understand this apporach you have: "Hi! The intended way is to use procedural locomotion with roomscale movement. Blend...
Thank you very much for the explanation! I have dug into the code and came to the same conclusion. The above explanation you just wrote is very a...
Hi, I am working on the same topic, may I ask where would you have to insert this code for it to work? I have a script to set parameters in my...
no problem. Glad I could help :)
Dummy code: Hook yourself to the on-hover event of the pistolslot. then selectexited (hand, gunmag) InteractionManager.ForceSelect(gunmag,...
Hi there @chris-massie! I have a question if you don't mind asking: In a scene where multiple Interactors are next to each other. (e.g. multiple...
bump