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Thanks mate ;P I also loved the style, I'm really lucky to get this artist on board \o/
Update N+1 for Untitled RPG Hey guys, Nefisto here, sharing a weekly update for my current project, lemme started sharing my pitch to let you get...
Hi, I'm Nefisto and I'm developing a fast-paced roguelike 2D RPG game with a unique semi-automatically battle style that plays around going as far...
How could this be the problem? The merge get broken and this option just change my view.
I've made some workarounds... My workaround, for some reason plastic stop reconizing that I had a branch called "[Design] Skills" so I had to...
Suddenly a sync has failed, I've done nothing differently that I could remember, but look at what it makes on cloud Heres my local [ATTACH]...
Break your final goal into smaller goals: 1. Some guy responsible to detect inputs and notify what has been pressed 2. Another guy that will get...
this was the intention of script hooks in build configuration imk, but thanks for the help anyway
are you sure about that? unity messages will be called when executed only (the builded player), I need to apply changes before the build actually...
@iozsaygiarti just to clarify, In my sample cloud would be responsible to call the method, in your suggestion can it be inside a dangle plain...
I wanna apply some changes into scene when triggering cloud builds, like setting my character in a different locaiton and enable/disable some...
Awesome, working as new ;P
I'm having problems using unity vcs through rider IDE on newer version, asked for help on rider support, and he said about a third party asset...
Im updating from 2021 to 2022 LTS and when I do this error appear [ATTACH] Unity version: 2022.3.8f1 HDRP: 14.0.8
But don't rely on it, its just a sugar for multiple ifs, almost every time that you write it you're doing something wrong
Here a beautiful way to make a wrong thing public float GetOffset (int pow) => pow switch { 1 => 0f, 2 => .3f, 3...
I have a simple VFX effect to contour an invisible object, it works normally on editor and build, but sometimes, for no apparent reason it stop...
Every time that I try to debug something, the first thing that get showed (sometimes it happen multiple times in a row) when I press play is a...
Yap, the service will register/remove itself through unity messages in a monobehavior scenario, and normally I have somekind of "scene setup...
A simple example in my current work My service public interface ISelectPiece { public void Select() { } public void ClearSelection() { }...