A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thx! i found the easiest way :D public GameObject whatever; void OnMouseDown (){ whatever.SetActive(true); }
Hi there. I'm going nuts. I wanna display a simple canvas "menu_canvas.SetActive(true);" when a hit.collider.gameObject.name == ("XXXXXX") it's...
Hi there. I'm trying to find some "howto" of how i could activate a canvas when i hit an object ( i think that maybe easy to accomplish) or when...
I knew what the problem is, but no how to fix it :D The problem is that when i put the First Person Controller i can't select o "touch" anything....
Hi there! I'm having a rough time with First Person controller. The thing is easy, i have a Canvas with a button inside (Gui element in...
/bow thx :D i'll look into this references :D i'm a designer, but i need to know how this things works. i just hate code :'( Thx!
Sorry :( I want to display the Canvas of the New Gui, when i press left click "onMouseDown()" on a world object. for example if i press on...
Hi there, im new in Unity. I'm looking for some "how to for dummies" on how to display the new Gui system on a function OnMouseDown (). But i...
i already try to look into google and read theory of PBR. But i mean how to use in a simple scene in Unity. "create empty object" assign setup...
Hi there, i was trying to play with your awesome asset. There is any "best practice" or "how to's for dummy" ??? i didn't see any how to, just a...