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Thanks Kurt. So my understanding then is the Debug.Log requires a Development Build.
Hi Can anyone tell me if its possible to display Log messages on a Player executable if Development Build is disabled in Build Settings?
Thanks! Going to try disabling Analytics Lbrary.
Trying to remove an erroneous error message from the console in a desktop application saying Curl error 6 Could not resolve host:...
Hi Can anyone tell me why loading projects on external media often throws errors (before the project even opens)? This seems to have something to...
Anyone know why the IBM Watson SDk has been deprecated in the Asset store?...
Hi Currently evaluating various Cloud based ML Services. In particular Speech to Text. In your demos it seems like there is a huge amount of...
Hi Trying to see if this voice command or word detection framework can be used at all with Unity....
Hi Anyone successfully run the Unity wrapper demo for the latest RealSense SDK 2.12? (actually 2.13 was released just a few hours ago!)...
If you don't need to stop a coroutine but will be calling it many times is it ok to use StartCoroutine(MyFooDelay(foo)); or will that...
Unless I'm mistaken that doesn't get the name of the CALLING function, only the CURRENT function
Hi Have a puzzling issue with a fullscreen desktop app targeting Windows and a frame rate of 30. VSync is set to 0. It runs fine but after several...
So did a quick google search and other than using StackTrace, can't seem to find a way in code to get the name of the function that called the...
Hi I have an unusual problem in a 2D project in that I must create a walk cycle of a character walking across the stage but cannot use sprite...
Hi Trying to optimize playback performance for a desktop app playing back on a PC wth limited GPU. My app is using several large (8192x8192)...
Hi In the attached Mecanim state diagram I need to signal or send an event to a Controller class when the State is 'Walk2'. Can Mecanim do this,...
Ok thanks!
Thanks. Guessing this is one area where Mecanim shines. One area where it doesn't is trying to achieve variable speed with baked transtion...
Hi In order for client supplied animations to work, I may need to use 8192x8192 sprite sheets for playback on the desktop. AFAIK, this is strictly...
Hi The client has thrown me a loop. What has happened is that the final animation assets do not match the proxy assets. Instead of a single Idle...