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Hi I just received a project where someone else implemented CameraCaptureKit, and I'm testing it out on Android right now. I have a few...
We had this before Unity 5.2 landed. Link here. It had to do with IL2CPP running out of file handles (I think) - but should be fixed now. I havent...
For anyone reading this in the future: I had assumed that no scripts could be attached to anything in an asset bundle. This is wrong, and was the...
@Prodigga Thanks for the tip! I implemented the shader "hack" solution of reloading them all with the script above. We are a rather large team...
Bump, we just ran into this issue as well - I doesnt really matter if the shaders run fine on device. We are now unable to keep a proper...
Wait, I'm getting mixed signals from different forum posts / unity docs. Is it possible to put an entire prefab into an Assetbundle, scripts and...
Yeah, we're going to have to split the binary on Android in any case. The limit there is actually 50MB. I'm afraid theres no way for us to ignore...
Hello all. Our current game production is nearing the dreaded 100mb limit on iOS. We are currently implementing an asset bundle system to...
A Unity dev has responded to the bug report, and this bug is fixed internally and should ship with 5.2. Solved
Hi, any news on this? With the current latest full release (Unity 5.1.3.f1) - we are getting this crash after a single scene reload, it seems. I...
A bug has been submitted with the project attached - case no: 721316.
Alright. I have not been able to produce a clean project that reproduces the bug, but I will ask the powers that be about submitting our entire...
Slight update, if we revert to Unity 5.0.4, the crash will occur at the very first async scene load. In case this helps anyone.
What does the xCode log say? Throw in some Debug.Log(); inside your SavePlayerData() function, and see how far it gets before crashing.
Hello all. In our game we have a main menu scene, and a game scene. We switch between them to keep memory usage low. Up until now, everything has...
any development here? otherwise we would prefer a refund
Also, congrats on launch :)
Hey. Well thats the thing. The "Write Failure" says nothing at all in the console, otherwise I would have posted it :) It looks like this:...
Okay, so I've tried the example scene, and a few things seem wrong. Firstly, there are lots of import errors of some StreamingAssets....assets?...
So, I've just purchased Rock Log for our project, and I'm having trouble getting it to work. The red light in the webdashboard never turns green....