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In my project this error appears to come from calling CoreUtils.Destroy(material) in the Cleanup method in an HDRP Custom Pass. Using Unity...
you are a life saver. thank you!
Is there any way to implement a max distance falloff for occlusion? I'm making long fields of grass and wanted to try to blend the far edge to a...
Ah that explains why I haven't been able to download it!
I'm having some difficulty getting transparency to work correctly. 1st image is writing to depth, so volumetric looks correct. 2nd image is using...
You can use Mathf.Approximately https://docs.unity3d.com/ScriptReference/Mathf.Approximately.html
I found a fix for the strange green blob when using render textures. On the "CRT Effect" component set "Texture Scaling" to "Off". You will also...
I'm also experiencing these same problems which were not in 5.1, but are in 5.2 and 5.3. Even with a kinematic rigidbody2d attached......