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So instead of revoking and reapplying seats you need to click on the actual serial number after a seat has been assigned, this will let you then...
Exactly this. I've just moved my workstation home as having to self isolate thanks to covid, and my license is no longer valid. I've just revoked...
Changed from v9 of jre to v8 and it works...
Yeah, I've got the same issue. And having to swap over the tools directory to an older version just seems backward. Unity peeps, either link...
Actually, having used this for a while, it's great on < 100 lines, as it gets longer is starts to get really slow... I have a 2000 line cginc file...
Hey, yeah I had the same issue, and found this awesomeness: https://github.com/wudixiaop/ShaderlabVS Seems to work for me...
Hi there, if it's purely for testing, it's pretty easy to hack the HttpMjpegStreamer.cs file to allow this, see my post earlier.
Hi ShuuGames, Me again :). Please ignore the gamma issue above, this was a shader issue. However, I am finding that a direct comparison between...
Sorry, one more :). I'm finding the stream gamma seems very dark, much darker than the stream in Chrome - am I missing some gamma settings...
Hey, going through the code on VideoDecoderMjpeg.cs, I noticed that according to the docs on Texture2D.LoadImage(): taking this out takes the...
Hi ShuuGames, Great product, thanks... I managed to get passworded streams to work by modifying the underlying HttpWebRequest in...
Hey All, So I've been pouring over the forums to try and understand what potentially 'Gfx.WaitForPresent' actually means / represents, and I'm...
a massive DOH! from me, thanks Jordi, that would almost certainly be the root of the problem I've had all along.
Hi Jordi, thanks very much for looking into this. Looking though your code, I see that you batching the parent of the children that I wanted to...
Hi Jordi, Please delete the TileControl.cs file, it should run then, Apologies.
If anyone fancies a repro, I've attached a package..
Thanks for getting back, yep - reproting the cloned object: Not entirely sure what else to try...
Hmm, so ran as simple a test as I could think of: using UnityEngine; using System.Collections; using System.Collections.Generic; public class...
StaticBatchingUtility.Combine isn't doing anything for me either, at any point (I've even set it to trigger onKeyDown space).. Manually placed...
Ace, thanks for letting me know, and have a great Christmas. Jules