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Hey @funkyCoty . I've just purchased the package. There are several obsolete functions being used, mostly I have resolved but the final one I...
Yeah, it's a mess. Systems I am aware of that share the old built-in layers system: Post Processing Volumes Camera Culling Navmesh Physics UI...
That's great and all, but what about particles and the UI? How does one go about using Shuriken on the old UI system or VFX graph on the new UI...
tl;dr We need a total separation of layer systems - one for each "subsystem". Currently there is one set of layers that have to be shared between...
Really good we finally have an option to replace a prefab instance. I've always had to make a custom tool for this for no good reason. Being able...
I'm not a huge fan of reflections, but thanks for the link. I know how to change the shadow resolution in URP, I'm just dissatisfied with the lack...
Looking at this as well. Unity 2022 still won't let me change main shadow resolution. Swapping render pipeline assets is an acceptable solution...
Physics and Rendering layers should be totally separated. I posted a request/proposition for this back on Unity Feedback, and it was one of the...
Pretty please, anyone? :(
I am making a component and I'd love to add a preview in the editor. Animation window cleverly "locks" all animated properties while in Preview...
+1 for this. It would be incredibly useful. Also +1 for replying my previous question about converting materials to variants, please?
VFX Graph is more modern and adjusted to modern hardware architecture. It can take in way more data types, simulate more particles and has much...
This would be a great way of helping teams like mine to transition to the new shiny tool. Our team could certainly re-create all the features...
We use Shuriken because when we started on VFX for the project little over a year ago, VFX graph wasn't compatible with URP to a satisfactory...
It does work as it should but I often only render trails and set Render Mode:None and this makes the "apply active color space" tickbox disappear...
I hope you had a good time off! I know, I know, but one can only hope good chap Richard can squeeze in a feature or two here and there for us VFX...
Would it possible to get Sorting Fudge for trails? It seems to be only available for Billboards and Meshes but not for Trails. [ATTACH]
Bumping as I think this is a must-have bare bones fundamental basic feature when working on animations. Eyeballing multiple tangents isn't really...
I'm looking for an answer to this question too. It seems a relatively common thing to do, especially that not all animations can be authored...
Is there any way I can batch-convert a series of existing materials to be children of another material that uses the same shader? I'd really like...