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Oh I was putting something into the changeset field. Leaving it blank fixed the error. (I thought that was an ID I was putting in to stay...
I'm trying to use Unity Cloud Build for a project that I have uploaded to PlasticSCM from unity and I'm having errors. It seems like it's not...
After that do I build in xcode or do I start another build from unity after the pod is installed?
Would I cd into the xcode project first or the unity project?
I'm trying to get this Google Login Plugin to work https://assetstore.unity.com/packages/tools/integration/google-login-ios-android-94517#reviews...
Hi, I'm looking to get started with AR in unity and wanted to ask if anyone had any particularly good tutorials or advice for starting out. Thanks
I'm having this problem in unity 2017.3.1f1
When I open unity 2017.3 on one of my computers it take much longer to get to the recent project window than normal and when that window opens it...
Does that mean that I won't need to have separate shaders for the two fog types in the new version?
When moving the game I'm working on to Unity 2017.3 for HTC Vive and Oculus Rift I am getting errors in the UBER shader. When I try to build the...
I am currently optimizing the game I'm working on which is using this grass shader. In the quality settings I plan to allow the user to reduce the...
I found the problem. When I changed the project to Windows Standalone from UWP Dx9 support was added to the graphics APIs and Dx9 dose not support...
I'm getting build errors when trying to build for HTCVive with Viveport. I'm using unity 2017.2.0p2-MRTP5. I do have a copy of the Refraction...
Are you using the Unity post processing stack version from the asset store?
Unity 2017.3 seems to require Gamma Color Space when building for Windows Mixed Reality headsets, our project is coming from Unity 2017.2.x and we...
Using unity 2017.2.0p2-MRTP5 the linear color space is displayed properly. However when I move my project to 2017.3.1 I'm seeing the same issue...
When using unity 2017.3.1 there is a problem with the Linear color space. The scene becomes very dark in the headset, but is still displayed...
I found more information on the problem here. It is a reported bug. https://github.com/Microsoft/MixedRealityToolkit-Unity/issues/1370
I'm using the keyboard prefab with KeyboardInputField UI elements from the MixedRealityToolkit and when I select one of the KeyboardInputFields in...
I'm looking to create some high performance and high quality metals and plastics.