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I meant that just delete the PicoRig.cs and the rest of the Pico integration example, that is for the legacy pico SDK. The new SDK can be used...
I ran into this problem as well. Exactly the same thing with same same Unity versions 2022.3.7 / 8 / 9. Something is clearly leaking memory and...
I think if you have the new Pico Unity SDK you can just use the regular BNG (XR Input) rig without any pico integration from BNG.
We just ran into this same problem and it doesn't seem to be related to the plugins at all. Very long debugging made short: try opening the audio...
Not sure how no one else is having this problem, but I solved it by removing file "Assets_URPConverterIndex.index" under Assets-folder.
By full version I mean Major version update from, say Unity 2019.4.x to 2020.x.x or to the latest Unity LTS version. Of course, the newer Unity...
I don't think I've ever upgraded a full unity version on a project without getting at least some errors. To be fair, they are usually minor, but...
In the latest version, there is an issue in SplineComputer.Project when using EvaluateMode.Calculate, where it does InverseTransformPoint on the...
Anyone having the same issue?
I recently switched to Unity 2021.3.17f1 (win10) and used URP Converter to convert from built-in to URP. The converter is pretty bad and slow, but...
I found couple bugs from pico integration setup: 1.The laser pointers distance doesn't work with UI unless pico cameras (left, right, both) are...
Just a note for someone else looking for a solution to this problem without asmdef; I'm sure this won't work with all this kind of conflicts, but...
Hey, Is scroll feature gone for good from the shaders?
Hey, my curved world 2020 shaders aren't compiling. I'm using Unity 2019.4.15f1 with URP and newest Curved World 2020 asset. The project is almost...
I managed to circumvent the problem by making the depth mask be at queue level over 2500, rather than 1999. This works for me because I only have...
Hey, I've been looking through the net trying to find out what's wrong with my super simple shader that's just supposed to show the skybox...
Is there any sense in making a master audio version/support for the open source PhysAudio? How big of a job would that be?
Are wireframe shaders still supposed to be curved world compatible out of the box? I've used these shaders before but now I'm not getting them to...
I'm pretty sad to hear this. PhysSound was excellent tool for our smaller VR projects: the tool really made VR interactions feel great and...
Hey! I just bought Curved World and The Amazing Wireframe Shader, and they're both great! My problem is that the curved world doesn't seem to...