A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It works on 2019.4 Windows 10. I also need the window to be focus, so Unity takes all the graphic resources possible. Is it possible to do that...
I noticed my runtime build has a better framerate when it's in focus (its window is over the others). I'm looking to a way to force the runtime to...
Default quality was set to low! You're a life saver! Thanks a lot, can I buy you a beer or something?
The issue is the reflections of the lights showing when using the editor but not showing in a build. editor: [ATTACH] Build:[ATTACH]
I'm using the reflections using Lux_Water volume and Lux Water camera Depth mode. In the editor it works fine, but once built, it doesn't work...
Strangely, it works as expected in the demo scene but not in my project. I wonder why. The reflectionMask is set to everything.
New question, is it possible to get reflection of objets that are not in the culling mask of the camera? The reflection works fine when the layer...
I had to add the script Lux Water Camera Depth Mode and modify it to take the right camera instead of generating one.
I'm having the problem that the shader won't show up in runtime. It works fine in editor though. Any idea why? Unity 2019.4 using standard renderer.
Can you elaborate a little? I tried different things with these and managed to move the bump with _FinalBumpSpeed23 but as soon as I stop to...
Ok I managed to find out that we have to modify the color named _BumpSpeed and the global factor is the alpha. But when we change it gradually, it...
Hi, I'd like to modify the parameter Normal/Speed Global Factor by script. How do I do it?
Thanks for the quick support. I have a new question, how is it possible to modify or read the variable flow from another script? When I try to do...
I though the buoyancy is supposed to work with Mesh Collider, but I think it's not working, the objects pass through the water. Am I missing...
sorry to revive an old post, but anyone succeeded to achieve that kind of thing? I'm into the same kind of problem and I don't know where to start.
I need to create a collider mesh from an image draw on a renderTexture. I'm looking to solution to achieve that. Any idea? Here is the detailed...
Ok it seems I need to call GenerateSpline().
Ok, I don't understand how the function works, I don't know what mesh to send to the function. This is the code I inserted into the RamSpline...
That was it, thanks. I did this script to control all the rotation of the points with one variable. But for some reason, the values change but...
I'm trying to use physic and have a boat floating. In the demo scene it works but I'm unable to make it work in a fresh scene. Even if I copy the...