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Hi Niklas, I'm using the free version and when I import a csv file, all the special characters get replaced with question marks. I can manually...
Found a hacky solution. http://answers.unity3d.com/questions/970290/emission-at-run-time-works-in-editor-but-not-in-bu.html
I've got a cube using a material with the standard shader, and I want to vary the Emission dynamically. I'm doing it like this:...
Oh I see thanks!
Hey man, great work with the updates as always. Just wondering if you plan on implementing these shortcuts I mentioned a while back? Useful for me...
[Figured it out, please delete thread].
Been using this for a day, it's so good I can finally stop using Windows on my Macbook! Bye bye VS. Came here to suggest "Find all references"...
Hi @Banderous, I just bought the plugin and I'm starting off by just implementing a simple "no ads" purchase for google play. I've checked the...
I'm using the Social.localUser.Authenticate() function (http://docs.unity3d.com/ScriptReference/Social-localUser.html) to log the player into...
Edit: reposted in the iOS forum....
Has anyone gotten this working? I can't get it to produce a .exe.
I would like to know this as well. But I think there is a 4th option, where you could have Asset B contain Asset A but hide the methods and...
Hey guys, I made a stupid simple extension that lets you select default settings for imported sprites, models, and audio clips. You specify an...
I've seen this before, it usually goes away after restarting Unity. Have you tried that? Otherwise you could try deleting the Library folder,...
What are the two points in your example exactly? Because if the red border is the threshold you're talking about, it seems like the closest point...
Hey everyone, I'm excited to introduce my new editor extension, ParrotTester. [IMG] ParrotTester is a simple macro recorder that records...
Lol OK well I guess the correct phrase would be "so little work". Thanks for being my first subscriber!
I use Unity + VS with a single monitor, and it bothers me severely that I have to constantly switch back and forth between the two programs....
Visual studio has a ton of useless features I never use. I wouldn't mind using something with a cleaner interface if editing and debugging works...
Haha me too. I also tried switching the type to "mono" and pluggin in the Unity's port #, didn't work. But even without a debugger, I like it...