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@BMayzak Which shader did you use to get texture painting work? Or if you made one yourself can you share? I havent got texture painting work...
It seems they released v1.0.0 preview-17 to Package Manager. Its visible and installable by selecting "Show preview packages". :)
@nomand, have you tested the v15 does it work on standard pipeline?
Does this support character teleporting within same scene or to different scene?
Looks really nice so far! I have some requests: - Please make it possible to smoothly switch from First Person to Third Person view (and vice...
Hi, Just wanted to show how you can paint non-billboard grass on Unity 2018.3 & HDRP 4.6.0-preview: You create new terrain, and in Paint details,...
Updated our project to Unity 2018.3 with HDRP v4.6.0 and latest ASE from Amplify site. Just want to thank Amplify team, everything works nice and...
Is it possible to achieve sort of shield effect similar to fps games only using shader? Here are couple of references of what I am looking for:...
using UnityEngine; using System.Collections; public class Mine : MonoBehaviour { public float activationTime = 5f; Ray ray;...
Thanks! It was indeed the rig I had disabled in Unity, setting it to Generic solved the problem. So simple and I thought I had checked it couple...
I tried following the tutorial based on this video: [MEDIA] In video he uses Max but I made the model in Blender. In Blender, I used automatic...
Hi, I have some problems replicating the fog shader to ShaderForge from here: http://www.iquilezles.org/www/articles/fog/fog.htm namely this...
I haven't done this in SF myself, but here are couple more similar effects for reference, with code: https://www.shadertoy.com/view/MsXGD4...
Joachim has posted a solution on feedback center, try doing it that way: http://shaderforge.userecho.com/topic/500273-sphere-mask/
Got cloud layer working somewhat, still need a bit of work with opacity (and light) control.. [IMG] For clouds I created a texture2d node which...
Planet shader I made up yesterday for my upcoming game I cannot share the node view, but it mainly consist of: - One texture for planet diffuse,...
You have to change the slider value in inspector, because sometimes when setting it in shaderforge it doesnt update to the real material shader...
@D4N005H, try adding Multiply node between Specular mask( your texture2d node 1296) and specular end point. Input A = rgb from specular texture,...
@DMeville: That did the trick, thanks! :)
I'm making a scene with star system, and got my second SF shader somewhat working :) How would I improve this shader to produce multiple rings?...