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Dont allow to collide? Hey guys, I have my enemies chase my character when they see him, and what ends up happening is the enemies just run...
Nevermind, I fixed it! For anyone having a similar problem, my problem was A, I put the wrong script name in the GetComponent. (I'm so dumb) B, I...
I tried this: var nearestEnemy : Transform; function Start() { nearestEnemy = GetComponent(TargetingScriptName).Target; } but when I play...
Well, when I don't make it static, it almost never seems to work. Both the scripts are on the same gameobject, so Im not sure I can do a...
But what happens when I dont have a classname? Target is a transform. I want it to use target like any other variable var dist =...
Hey guys, I have this script: var searchTag = "Enemy"; var scanFrequency = 1.0; static var Target : Transform; function Start() {...
ah, I see. So instead of using GUI, have it go by digits instead of the number itself. I originally tried the getbuttondown approach, and it...
I guess you dont have realtime reflection then. I was just wondering how someone would go about doing that.
Im not 100% sure, but it looks like you have the water reflecting the environment, wether this is in realtime, or just some sort of pre made map,...
Also, I have implemented this, yet you have to click in the window in order to type in the box. In the game, the character needs to be typing in...
defiantly looks interesting. Are you using pro, or free? the water doesn't look like vanilla water from Unity, but I could be wrong.
its not that its in the corner thats the problem, its that there are two boxes instead of one. I only have it set to draw one GUI box, not two.
Anyone?
[IMG] This is whats happening. Its making another GUI box and buttons, and putting them up in the corner. How can I fix this?
ive partially fixed it on my own: var QA : int; var QB : int; var QC : int; var Wrong; var Descide : int; Descide = Random.Range(1,2); var...
its in its own function, DoMyWindow.
Please? :3 I have only a few days, and I really need your help.
var QA : int; var QB : int; var QC : int; var Wrong; var Descide : int; Descide = Random.Range(1,10); var searchTag = "Enemy"; var...
Thanks! But now the buttons dont do anything. I even put a print and it didnt print when I hit the buttons.
anyone?