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I have a mesh with 4332 vertices (so vertNumber/textureWidht = 4). If I use GetVertexTextureHeight in Update it is rendered garbled at runtime (I...
If you haven't found a solution yet, this worked for me: I replaced System.Object clip = windowStateType.InvokeMember("get_activeAnimationClip",...
Hello @mr_madcake, suppose I need to compute the skinning on the CPU for various reasons. For the first step I tried extracting the new vertex...
I have received requests for G8 and G2 in the past year. I have created a modified version of the DAZ scripts that doesn't check the version of...
First, thank you for sharing your work @mr_madcake . Second, the vert function produced garbled results until I modified float4(v.texcoord1.x, 0,...
The main purpose of LOAD4G3 is to export morph animation curves for Genesis 3 Female or Male figures from DAZ Studio and import them into a Unity...