A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
public static Texture2DArray GetTextureArray() { if(_texArrayDirty || _texArray == null) { // _nextId starts at zero and is...
Using half-sized textures for the texture array seemed to work (128x512 instead of 256x1024). Is there a way to solve this that doesn't reduce...
I've only tested it on Windows, and it seems to happen across rendering APIs - D3D11, Vulkan, and OpenGL tested with the same issue. I've been...
I've got a problem I just can't work out here. In our game, we're rendering an isometric tile map, generally 50x50 tiles, with multiple possible...