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I would like to render the skybox afterwards but having the same visual results as it was rendered by default in unity. I think it would make a...
Hi, I would like to improve the performance of my application, so I was wondering if anyone knows how to render the skybox after the opaque...
Thanks! It looks like is working now.
Indeed, this is a workaround to keep the built-in shadows functionality while doing everything else myself (post processing-like effects without...
Hi Farfarer, Thank you for your reply! Your suggestion works fine but I am having problem with the lighting, it looks like Unity is disabling the...
Hi, I am currently trying to use Unity's shadows on a shader (without using surface shader), is it possible?