A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
With this long of a delay I'm expecting the list of "Known Bugs" to at least be very comprehensive.
Bump :oops:
Delete the Editor folder in ExtensionsAssets. It creates version-specific files at build time, so whenever upgrading ARCore Extensions, some of...
I'm assuming the 72 ish fps you see in Editor is because that's your actual target rate. On device, when you miss that target, your frame rate is...
Also going to chime in to recommend setting Application.backgroundLoadingPriority = ThreadPriority.Low; which will help avoid frame stalls during...
Amazing! Thank you so much for the speedy reply
Does this also work for NATCorder etc?
@Lanre is it possible to set the access token through code? We have an automated build setup and it seems to struggle with the access token.....
Also seeing way longer build times where it's just compiling shaders for 30-60 minutes where our builds would normally take around 20 minutes. Do...
I don't think it was the shared instance itself that was the issue, but what they were accessed for. More likely an issue with the other plugin...
So we tracked the above down to a native plugin that created a sharedInstance of AVAudioSession. Apparently this somehow conflicted with the...
Most likely the objects are being enabled in code somewhere, or the apk you are testing isn't the updated one you've just built. I'd suggest...
Getting this same error despite having "Prepare iOS for Recording" enabled. Any idea what might be causing it?
Is there a ticket for this issue? If not, it would be a good idea to create one. Then both you and Unity can track the issue there instead of...
You don't need to set the framerate. Optimize models = higher framerate. Bad models = low framerate.
Definitely sounds like a general performance issue. But as far as the AR Plane material goes, you can see if Mobile/Particles/Additive or Alpha...
For all intents and purposes, Quest 2 with Link works just like any other tethered headset. Latency should be imperceptible.
But what exactly is your issue? What's the vertex and draw call count per tree, how many are you placing, and what type of shader are you using?...
Mobile optimization is tricky, and figuring out what runs well and what doesn't means getting to know the hardware you're developing for. Clearly...
Yep, OVR Metrics Tool shows me maxing out GPU at level 4 and struggling with around 65fps using URP and Unity 2020 for Oculus Quest in an empty...