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The latency (lag) issue is different from drift (which is a bias in the gyro sensor). It is related to your app's performance on your particular...
The file's still in the SDK, it just got renamed and moved around over time. Here's the link to it on Github, showing the line where the clamp...
It's done in EditorDevice.cs, which only applies when you play in the editor. Following the same idea from Unity's old MouseLook script, where...
https://issuetracker.unity3d.com/issues/ui-rendertexture-does-not-render-world-space-ui The problem is in Unity as of 5.3.4p2 or so. 5.3.3 works...
A couple of quick questions: What version of Unity are you using? What Cardboard viewer?
On iOS, I notice that the left eye sometimes just stays black. This is happening in the latest version of the SDK (v0.6), and seems to be related...
If you are using recent versions of Xcode, it is probably the LLVM bitcode. You can turn that off in Xcode in the project's Build Settings page.
This is fixed in v0.6 of the Cardboard SDK.
The new v0.6 release fixes a bug that was causing some of these "one eye freezes" issues, including this one. Setting AA in Project Settings >...
Cardboard is aware and will be testing.
@orvedal, you had already imported the Cardboard SDK? And was this the first time it happened on the new project, or second? Interesting that a...
The demo scene in the Cardboard SDK uses gaze to cause things to happen: look at the cube and it changes color, click and it teleports. You can...
At the moment, there is no easy workaround. It will be fixed in an upcoming release.
Got it. OK, I found that there's another flag in Xcode that does similar things as -ObjC: -all_load That one is also in the linker flags of your...
Yes, the official page for issues with the Cardboard plugin is https://github.com/googlesamples/cardboard-unity Although, I'm the primary person...
Doubt they can help. This symbol is specific to the Cardboard SDK implementation internals. Just for sanity, do you get this error when building...
Yeah, stumped so far. Any way you can share a cut-down project that exhibits the issue?
Ok, so the problem is that something is pulling in vr_ios.o during the Xcode project's link phase. That's where this undefined symbol...
Does turning off the Direct Render flag on Stereo Controller make a difference for you?