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Also, the projection matrix is reset when I use a post processing stack. I have learned that there is no solution yet. So my question is: how can...
I've uploaded a video to better understand my problem. [MEDIA]
It's a bit old, but I thought it might have something to do with my problem. Do you have any ideas? I haven't found a solution yet....
I think the following links can help. https://docs.unity3d.com/ScriptReference/Camera-projectionMatrix.html...
I still haven't solved the problem. This problem arises when I calculate a projection matrix for the portal camera. Most shaders don't look right....
I still haven't found a solution.
Problems occur with cameras using projection matrix. For example, unity's water script does not run toon shaders and glass refraction shaders...
I'm working on a portal game with Unity. For the portal camera to see the world correctly, I do a matrix calculation like the one I see in github....
No. There is no difference between the portal camera and the main camera. Everything is the same, especially for culling masks, components and...
I am trying to make a portal game using rendertexture with Unity. I have solved my problems like portal rendering and teleporting, but I have some...
I still haven't solved the problem.
I've watched and tried this many times. I'm sure there's the same problem here. With this method you can not approach the portal at a 90-degree...
Hello to everyone, I am trying to make a portal game using RenderTexture and multiple cameras. I took care of problems such as camera placement...
Wall is a cube mesh. Hole is quad mesh. The wall can also be a different and complex pattern. My goal is to cut a mesh (wall or a different model)...
Hello to everyone, I want to make a hole in a wall using "Stencil" and pass through this hole with the camera. But when the camera gets close...