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Ive just made a custom font and imported it into Unity (using editor version 2021.3.19f1) and applied it to a UI Text component on a canvas....
Cool, I'm going to remove all of my asset store packages from your marketplace. As an asset store publisher, you already take 30% of my revenue....
Thanks DevDunk, Updating to Unity 2021.3 informed me that my java sdk, ndk were out of date and updating those seems to have fixed my build issue!
Yes I have the most updated oculus integration and Im using the Oculus XR plugin. I just did a test build with an empty level and that did manage...
Hey all, Ive had a quest game built and deploying to device with no problems for the last few months. As of recently (last working build was two...
This problem has been fixed in the latest update (1.6.2) which is currently pending review. In the mean time, you can simply comment out line 64...
Sorry guys, its going to be a while before I can devote any time to this. The current prototype is functional and most of the code is final. The...
Glad your interested! Its still a plan to release but my timeline has been delayed lately due to this whole global pandemic stuff... I will...
1. The mesh highlight shader is separate from the core asset and is similar to the functionality in VRTK. I do plan to include it as part of my...
Glad to hear youre interested! The set up would be fairly simple: -One script would need to be attached to any object that youd like to be able...
Rig Setup Video Demo [MEDIA]
Updated video with rigged mesh hands [MEDIA]
Hey guys, For a while now Ive been working on a way to procedurally generate a hand pose that approximates a human's grip when grasping arbitrary...
3D Layout Groups is now available on the asset store! Get it here Let me know how you guys like it and as always, post any new features youd like...
Hey all, Pleased to announce a big update to my HexPlanet Pro asset! (Original forum post here)...
Submitted to the store today, it should be out in a day or two! Heres a video showing some of the new features: [MEDIA] Im going to be adding...
Hey Francois, I actually implemented this in an asset a few years back and based my work off of that very same paper. Heres the forum link:...
Hey guys, After a long hiatus Ive started updating this asset again and its getting a major overhaul! Ive massively simplified and optimized the...
Yea I submitted it last friday and in my experience it usually takes about 10 days to be approved. Ill update this thread when its released!
Hey all, If you love the uGUI layout groups but wish there was an equivalent solution for non UI objects, Ive submitted an asset just for that!...