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Seriously how can the plugin still have such basic issues six to eight months after its been reported. Also cross platform games that tries to...
Anything based on installs should be rejected outright! Even with a cap. If they want to scale then scale the % up to 4% based on revenue not a...
A bit late to the party but I didnt see anyone mention the strange fact that Mesh.subMeshCount can mess with your index buffer size. So you have...
Did some digging and apparently the Cocos2d-x developers identified a cause and added a fix in their app java activity. See this fix:...
Just started to see it. Unity2017.4.25f1 Tagged as "Audio Mix" as above. Happens on Android 8.0 and 8.1.
I submitted a bug earlier http://fogbugz.unity3d.com/default.asp?684353_tgjtk7ggg4kitvjn I dont think I can add to it. I verified the error with...
Yes it was the case in all versions I tried from 3+ until 5. I think I found the information here originally:...
Wasn't Unity supposed to be ignoring content inside . folders From the log: Non platform assembly:...
That sounds good. I am still seeing some rare crashes and strange behavior. When will it hit the 5.0 line?
It's not that simple. Automated building is also about quality, something that both indies and pro's find useful.
Basic CI support for building via jenkins. It's not only pro's that test their code or automate builds for target platforms. I would be perfectly...
Seriously its such a simple functionality and its not worth $75 a month.
Now that I can reproduce the bug I could also verify that changing the IShadowable interface to be a abstract class removes the issue. So Unity3D...
I just acquired a device where I can trigger the issue 99% of the time when running 4.5.5 using a debug build of the game. Android 4.4.4 On a...
This seems to be the exact issue I have been encountering as well. I tracked down the issue to this code ShadowTag RegisterObject(int classId,...
Hmm I guess my crash could be related to this ->...
ShadowTag RegisterObject(int classId, IShadowable obj) { ShadowTag tag = new ShadowTag(obj, classId, NULL_ID, 0); int objectId =...
private ShadowTag m_shadowTag; public ShadowTag SYS_Tag { get { return m_shadowTag; } set { m_shadowTag = value; } } Nothing in the class...
No No Unfortunately I do not own a device that cause this error but I have been able catch and log it in the wild. My latest build contain even...
That was a good bet, but no.