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I used my iPhone here to see if iOS 17.1 does not reappear. You can also try again to see if it reappears. But there are definitely problems with...
We have also encountered the same problem, which is very serious. Some players have reported that the game is stuck. The log is related to...
I've post this suggestion. The power consumption of the mobile is too high. After Apple's powerlog diagnostic tool, it is found that on WebGL...
There is no SIMD in the Unity Web roadmap, but I think this technology is a very cost-effective thing
I think SIMD support should not be as uncontrollable as multi-threading. Can support be considered as a priority?
The compatibility of SIMD in browsers is relatively good. We have tested both chome and safari. In some engine functions, such as animation and...
Thanks for the reply. Our project needs to use the LTS engine version, so currently it is mainly 2022.3.x
@unityruba The crash still exists in the 2022.3.2 version
Please open the browser console to see if there is an error log. This is just a very simple official Unity demo...
[ATTACH] PlayerSettings.WebGL.threadsSupport = true; Demo url: muti-thread: Unity WebGL Player | Benchmark (oooceanworld.com) single-thread: Unity...
255987 – REGRESSION (iOS 15.4): Poor game render performance with "WebGL via Metal" (webkit.org) @brendanduncan_u3d, From the development reply of...
@brendanduncan_u3d, The safari rendering of Unity games on iOS/macOS still has serious performance problems. When WebGL Via Metal is turned on and...
That issue seems to be related to "too many uniforms". How to confirm what is the cause of my case? Is there any more accurate means of webkit...
Looks like it has something to do with iOS "WebGL Via Metal", any info on that? @brendanduncan_u3d
We test a rendered scene without much computational logic. In iPhone13 (iOS 16.2) iPhoneX (16.3) safari, it can be seen that the frame rate is...
As @unityruba said, there are still many difficulties in C# multithreading support, and it will be long-term. So I hope to know how long it takes...
Thanks for reply. We hope to use C/C++ multithreading first, do you have a rough time expectation? Is there any difficulty without considering C#...
@brendanduncan_u3d @jukka_j, When will it be possible to use multithreading in Unity WebGL's native module? We really want to use multi-threading...
hi, any updates here?
We can run most games on iOS safari, except for very heavy content games such as mmo, which are limited to memory