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Hello, is it pssible to download older versions of EM Pro? Why is not this functionality enabled in Unity's Package Manager?
Hello SgLib Games, Admob recently added the rewarded intersitial format, https://developers.google.com/admob/unity/rewarded-interstitial. It...
We wrote them back, explaining and showing their own documentation parts, but the same bot response arrived. So we wrote to them explaining that...
Let´s see if the reviewer assumes his/her mistake...
It makes sense in your case. Restore purchases button is not mandatory in consumable items. You may add one, using your own mechanism of course,...
HI, When developing for iOS I always add the mandatory button "Restore purchases" somewhere in the app. With no problems with this (+10 games)...
Ok, thank you. Did´t read that. But now I already updated EM to 2.3.2, should I remove indicated folders and reimport the whole plugin, or just...
Hi, I got this error in Xcode; Id: warning: arm64 function not 4-byte aligned: _unwind_tester from...
The problem was enabling UnityAds from Services. Actually to work with UnityAds there is no need to enable this (good job Unity) we need instead...
Hi, I´m using EasyMobile just for GameServices for a Real-time multiplayer game, and this works nice. Now, I need to setup UnityAds on my own,...
Thank you!
Hi, how could I remove permissions requested by my app after importing EasyMobile? I´m only using Real-time multiplayer and leaderboards through...
Did you implement the plugin for both Android and iOS? I´m interested on that, Do you still offer it?
I´m working on Android right now (but the app is going to be for both platforms). Yes, as an alternative I used GameServices.LoadScores. But this...
I want also gather users rank position within a scoreboard. With GameServices.LoadLocalUserScore(...) I get the IScore, but even if "value"...
Exactly, actually newer and better devices always return a black texture. I only tested on Android devices by the way. Same happens working...
I undestand that, but the image is black always in the same devices, and never in others... (same code, same user) that´s my point. Probably is...
Hi, The system is working fine in some devices, but in others, the texture returned by GameServices.LocalUser.image is full of (0,0,0,0) pixels....
In windows PlayerPrefs are stored in the registry (Run regedit to open it) HKEY_CURRENT_USER > Software > Unity > UnityEditor > [Used company name...
So yes. Disabling or removing packages through the Package Manager will have impact on your build size.