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Thanks for the package Todd, I installed and used it but was still getting the problem where the Apple Sign in capability still wasnt showing up...
Im facing the same issue @Gillissie, I cant build with Unity Cloud build because the AppleSignIn capability isnt added. I've looked at the...
Update: I managed to get it working by just starting from fresh and following the instructions here:...
Hi all, First, great API thanks for providing it. I have everything working in my project, everything except, caching assetbundles locally....
Thanks @Eric-Farraro was having same issue, killing 'debugserver' from Activity monitor allows me to kill Unity
Thanks for the detailed response Trevor, unfortunately I think we are too far down the road already to be able to integrate your AI Planner into...
Hi, So I'm looking for some advice; Im very interested in using your new AI planner for our game which is a turn-based strategy board game with...
Hi, 1. Is it possible to toggle a categories visibility on/off in the 2d line chart? (all i'm seeing at the moment is remove the materials that...
I noticed that the version in the readme was 4.2, so I copied the ProDrawCallOptimizer folder from another project I had which was on Unity 5.5.2...
Hello, im using Unity 5.6.3f1 and getting the error after downloading (I notice a previous issue with this on a different version of unity), any...
Thanks for the quick reply @jmunozar, that makes sense - i'll pick up the pro version. Little bit of constructive feedback, either im blind...
Cant seem to get this to work with skinned mesh renderer. It says missing MeshFilter and MeshRenderer, does the tool actually support...
Hi all, Just wondering if there is a way to get the time (in secs) between waypoints on a path, or rather the start-time/end-time of a waypoint?...
No probs, I will update here with any findings. Thx
Hi Nikkolai, yes I have compiled against api 10 and still having the same issues above.
Hi, Anyone experiencing issues using Adobe AIR and unityAds compiled as an ANE? Im getting weird results on different devices/android-os versions...