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I am using this script from the unity tutorial to control the resizing of a panel in the UI using UnityEngine; using UnityEngine.UI; using...
Hi Does this work with XBOXONE and PS4?
Okay i have the gamepad.dll, where in my project do i place it?, i tried plugins folder and i still get the error The type or namespace name...
Hello, // you need to install the Gamepad plugin from Unity Native Plugins for Xbox One. Where can i find and download the Gamepad plugin?
+1 This is happening all the time in Unity 5.3.4p1 for me too, i have "force text" enabled
Hello great package! How would i increase the size of one of these effects?
Hi i am running into a bug where i am trying to track the input of the left analog stick, pressing up/down/left/right. When i press in any...
haha yeah, GDC unity 5 incoming! prepare your body! I guess i send a report every week until it's fixed :)
Thanks, sending a bug report
Am i the only one who can create this bug? 1) What happened Clicking a button that uses sprite swap will display the highlighted sprite until...
both are all caps SETTINGS - using fort Ariel SOCIAL MEDIA - using font Play Same issue is in this thread post #16...
Cool, i'm glad i'm not the only one running into this bug. I have noticed that the bug only happens if unity opens the scene that contains the...
both are all caps SETTINGS - using fort Ariel SOCIAL MEDIA - using font Play Any ideas why the top of the font is uneven, looks cutoff here?
The scroll bar works perfectly for awhile. Then after about 24 hours or so, these errors pop up in the console on start up of the project, usually...
Thanks for the help, now it works perfectly with screen space - camera. I have provided the little modification that i have made for anyone...
How would i use Screen Space - Camera and combo box together? On the canvas when using Screen Space - Camera, instead of Screen Space - Overlay on...
Disable an UI element in the inspector or use SetActive(false); Move it's position using transform.localPosition = new Vector3(x,y,z); Enable...
For future reference i got this to work. In the inspector "1_boot_screen_partners" Texture type is : Texture //load in the texture and have...
F We have several huge background images, how would i remove these from memory? Looks like the Sprite atlas has to be setup before runtime......
Thanks, the Ease.cs script works very well. :)