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My bug report was confirmed and now it's status is Pending. I believe this means they have a fix, but it's not merged yet. The issue was marked as...
I agree with IronHelmet and believe that fog stripping behaves incorrectly when you have a built-in scene and asynchronously instantiated assets...
@karl_jones, in my case they were only implicitly referenced by uss files. Huh, I thought that they will not be included in the build if they are...
Hello! I was messing around with WebGL build to decrease it's size and discovered that if I declare a cusom variable referencing image somewhy...
While I strongly suggest to follow CodeSmile's advise on locating and fixing errors, there might be some scenerios when it's impossible. For...
@APSchmidt, you are using old text system. This forum is about UI Toolkit.
I'm using a CustomCertificateHandler to correctly handle HTTPS connections. It's set in the Addressables inspector under...
I'm also getting same exceptions with IndexOutOfRangeException regarding stack and layout on Unity 2023.2.3f1 While I was investigating the...
Hello! I've encountered problem, that appears to be unresolvable for me now. Let's suppose I have a following hierarchy -my-element...
@karl_jones, hey sorry for the delay, was kinda busy. Here is a case number IN-66871 with a repro project.
Well, roadmap actually slowly updates. They've certainly moved UI Animation, Repeatable 9-sliced sprites and High Runtime Performance into Active...
I'm receiving UnityException: CreateScriptableObjectInstanceFromType can only be called from the main thread exception, when using addressables,...
I didn't get any errors, but resulting numbers were displayed like raw values 1.4345345 / 5.342315 MB Although I believe I've identified the...
https://learn.microsoft.com/en-us/dotnet/standard/base-types/standard-numeric-format-strings?redirectedfrom=MSDN#standard-format-specifiers I'm...
Another caching problem sometimes randomly appears during iterations: editor/build references old bundle resulting in errors. Clearing cache via...
Hello! I've encountered following problems. I'm manually updating code with the code below [spoiler] It appears to me that the code should...
I would also like to have this feature implemented
Hello! Package Manager is a good tool and it allows to avoid clogging project with plugins in the Assets folder. However if one were to implement...
@DarkRewar, are you able to make a repro project and submit it to Unity?
I managed to detect, that the problem arises if I reuse VisualTreeAsset, for example creating UIDocument with method above 2 times. It doesn't...