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Not here, no. Please send an email to "support+koreographer [at] sonicbloomgames.com" and include your Koreographer purchase invoice number, a...
This is exactly the setup that we've used to test on our end and we're not seeing this problem. Next questions: What version of Koreographer are...
Hmm... We're not able to reproduce this. How long are you pausing for when this happens? Is it within the space of a single frame? Are you waiting...
Stop using the AudioSource.time property. The SimpleMusicPlayer's APIs internally control the AudioSource so your adjusting it externally is only...
Please use the Music Player's SeekToSample(int targetSample) API. If you are specifying your time in seconds, then the targetSample value can be...
This is not a supported operation. You would need to modify the source code (available upon request to Professional Edition customers) to achieve...
One way to do this with the PlayMaker integration is to create two separate Koreography Tracks where you effectively move all events by a fixed...
Not sure why it wouldn't notice the next event with a Curve Payload... unless all of your events have Curve Payloads on them? Regardless, the...
This sounds like a bug in Unity's WebGL AudioSource implementation. In case you weren't already aware, the WebGL audio interface is different from...
@ostapgum02 That's a really clever solution! Nice. That only works for the specific asset instance, though, yes? The project-global solution that...
Huh. Would love to read it over if you do find time to locate that post. I did a quick search myself and the closest thing I could find was...
@kobebryant We do not have any specific experience with the WeChat so it is difficult for us to say what is going on here. That said, I have a...
In the image that you provided, the numbers do indeed jump back to 970 but they continue to increase after that - as though the audio had looped....
You likely need to back down to 2020.3. The last time it was updated was for compatibility with that version of Unity. Unity has not been good...
Seems likely that it hasn't, given your experience with the latest full release of the editor. Can you file a bug? I was never able to get a...
I'm not sure I follow. You seem to define this attribute above yourself. Additionally, the undocumented one is apparently for code gen stuff and...
Us end users have to do this frequently anyway. The only way we can do so right now is with Reflection. If I understand correctly, the request...
Only in some circumstances. The GUID gets complicated when you do things like reference classes within assemblies... Not insurmountable if you...
Out of the box, yes. You need to port some shaders yourself.
Please make sure that this makes its way into the documentation for the Awaitable class. This information is crucial.