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This is a bit late, but Arian at Game Dev Box did a nice overview video. [MEDIA]
Sorry for the late response! Yes it is compatible, it was just uploaded with 2022.3.
Good to know! Won't be dropping 2021.3 support.
Considering dropping support for 2021.3 (at least temporarily) to get the new update out. How many of you require support for 2021.3 (if any)?
Looks like there’s something going on with the asset store. Flora is far from dead!
Discord and Roadmap are live!
Definitely sounds like a shader caching issue, I've hit that a few times where a shader include just won't update correctly unless I clear out the...
I appreciate that! Flora is also going to get a lot better.
Hmm, maybe there was some kind of shader caching issue with Unity? That's a tough one to figure out. Let me know if it happens again. Ya not...
Ya this one is strange and I can't seem to reproduce it. Any chance you're using DOTS? Curious if the DOTS instancing header is causing an issue....
Sounds like a bug! I’ll look into it. And yup, that’s the plan! :)
You have it right, should work with any LODGroup or MeshRenderer prefab. If the prototypes are added and active on the container (checked and...
Glad that was it! Also thank you, so glad you're enjoying it! :)
Are you selecting the container when you're playing? Flora creates colliders for meshes without them when you select the container. This is done...
Also, first draft of the Documentation is live!
Terrain support is taking longer than expected, mainly because I've had to redesign a lot of the API to support it efficiently. But I'm almost...
I haven't seen any issues with LODs, and honestly there's not a huge difference between the old implementation. Indirect instancing really just...
Full documentation is coming soon. Indirect instancing is always enabled right now, you don’t need to change anything.
Haven’t had the time yet, soon though!
New update is out! Lots of bug fixes and performance improvements.