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I am trying to get the HDR color picker to work in a custom inspector script and cannot seem to get things working. I have tried using...
I have a very large scene in which I was hoping to use the new PLM because it gives such great results (especially for night time outdoor scenes)...
I am working on trying to use Lux to cover some roads with snow, only problem is the roads are generated in Unity and the UVs are not laid out. I...
Is anyone else seeing a big jump in the draw calls in the UpdateDepthTexture pass after updating to 5.4? Just went from 5.3.5 and around 200...
Bump this ^ Also does anyone know how to turn it off. I found this link:...
I have had similar issues and questions. Its good to know that you were able to bake them all, but I do feel like for some people that is not an...
I am currently working on a large project and am trying to do a night time lighting effect for a whole city. It seems that every time I baked...
I am also curious about this issue. I am currently working on a project that involves a large outdoor scene (an entire city and forest area that...
It never finishes baking if i turn off final gather (and i have tried many times). I tried with many rays, with no rays, with few rays. Pretty...
It is a directional light casting soft shadows with a baked angle of 1.7 and and intensity of .62 and a bounce intensity of .08
I have done it with both compression on and off and still get those splotchy lines. :/ I have generate lightmap UVs on also. I would make my own...
I have been trying for a week to get my lightmap bakes to look halfway decent. I havent baked lightmaps since Unity 3 and I thought I wouldn't...