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I was trying to get the depth of the screen with my mouse, and I found a blog that showed a way to get a depth image by using the SetTargetBuffer...
i did use IDragHandler to make a dragable ui, but the problem is OnDrag is not work if the end point of XR Ray Interactor is not on canvas...
hi, how do you read the buffer of "indices"? use chunks of 4 bytes? i tried like this but the result not right: float3 getVertex(uint id){...
thanks for reply 0-0, actually i have forgotten that i asked this question before, and i met it again (found this post from google XD) , the way i...
OpenXR + SteamVR Sorry for my late reply.
hi i'm trying to write some kind of screen effect but requires a compute buffer which size equals to screen. on the desktop i use...
i did tried GetIndexBuffer and GetVertexBuffer for it, but the result looks not right. mesh.indexBufferTarget |= GraphicsBuffer.Target.Raw; var...
thanks for reply, it's my miss take, i thought it's setBuffer bug because i've seen a blog said that i need to use properties to pass value for...
yes i'm using setBuffer to set my StructureBuffer, but the problem is i want to set a StructureBuffer in the .cginc. if i defined StructureBuffer...
i just split my thousand lines shader into many .cginc files, in this case i also moved a structuredBuffer<int> into .cginc file. but i don't...
i'm trying to reduce the memory cost of texture by change them into smaller format, however i found that RWTexture<uint> is for uint32, also it...
emmm, i found that i can get close value by divide idx by 4, the problem seems like the date stride not right so it jumped 3 values... but i still...
i'm trying to get this buffer back to cpu for debug rendering, but after i use GetData to get back it to cpu in a list, this looks different to...
i use the `targetCamera.pixelRect = new Rect(0,0,512,512)` to set the screen size of camera as 512*512, and also set a 512*512 renderTarget, but...
how to fix the bug of when i use ListView and use mouse to hovel an item, the "highlight of current selection" always go upward and move my scroll...
yes,and actually i found that only when i use RWTexture3D<int> i can't read and write R8 texture, if i use RInt or R8 while use...
i'm trying to make a mask by int render texture, but the problem is that i can't write my value in it R8 format. if i change to RInt, then i can...
Did you fixed it? i also wanna int tex for voxel rendering, and found that i can't write into it...
i found the right way to use it is to divide it's result by it's w
i've been tried a day for make it can work with steamvr(app), although the head and controller tracking is working, but the button press is not. i...