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Its not to do with my browser specifically. The same issue is repeatable on any browser. You could for instance go to the website from your...
Hi, Sorry I'm not really sure where to put this question. I have recently made a WebGL build of a Revision Tool for Physics. The program...
Thanks heaps for this. I will work on this and update with my progress. Really appreciate the suggestions. Update: It worked. I'm using this...
I am trying to save some Texture2D arrays locally on the users computer so they don't have to download large picture files each time they run the...
Thank you for the quick response. I'm using http Update: I put the Debug.Log(www.error) in and it gave me an out of memory error. I increased...
Background : I've created an online learning tool using WebGL which stores pictures of questions and displays them according to syllabus chapter....
This is not to do with scale. The GUI items do not appear only in the first scene. I appreciate you trying to answer but scale is not the issue.
What exactly do you want me to check about it and why would that solve the issue I'm having?
Have I posted this in the wrong forum?
Hi Alice, I only just noticed the alert on this post now. I have submitted another question. Hopefully this time it will be answered and not...
Hi, I am using a few Buttons, a Label and Textfield in my opening scene. In the editor they render the buttons exactly as I expect. All scenes...
I can't submit a ticket about my forum post being deleted because the CAPTCHA wont load correctly. Can someone please contact me as to why you...
Hi, I'm trying to use a TextField input and a PasswordField input to accept usernames and passwords from the user, both for signing up and for...
Okay, I managed to figure out why the colours were off. I found a thread where WebGL doesn't build with Legacy materials. So I changed it to a...
Okay, I did a development build and got a NullReferenceException in the Development Console. Why am I getting this error on the webpage and not...
I reduced the memory size to 1000 and turned off error catching and got the following error: You see this time the game actually loads but when I...
I managed to create another error. I increased the total memory size from 512 to 1024 and I got the following error:
All it said was turn on error catching to get information on this error. When I turned on error catching in the Player Settings the error stopped...
I had issues with this on my last project as well. My game is not very graphically intensive. It is a playbook editor which works basically like...
My apologies, new to this site. I will change it to Awake. I'm fairly certain it is being called because the other variables do change. Edit:...