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Can confirm that removing xiaomi, ads and iap from package manager fixed this issue in 2019.3.5 for us.
I too am having this issue in 2018.4, one camera (depth 0) is set to clear solid color, the other (depth 1 with a canvas) is set to don't clear.
Adding GUILayer to every camera fixed it for me... Nasty workaround - but seems to work for now. Thanks.
Is this still impossible to force opengl (or other api's) other than via commandline? We'd like users to be able to boot in opengl as a...
Did anyone solve this?
I'd take a pre-release version of 2017.3.1 that has the fix in it at the moment, so I could at least give our client a build that works for longer...
Any update on when there's going to be a new patch build for 2017.3.1? We rather desperately need our iOS only game to be able to work on... iOS
FYI, we installed a copy of the 2018.2.0a7 build (linked in the discussion here https://fogbugz.unity3d.com/default.asp?1020451_tjom5fclu25evsg2)...
Do we have an ETA on when a patch build for 2017.3 (and .2 and .1) will be available with the asset bundle fix...